![]() Added missing sound effect when stacking items in the inventory.Added story text to Bakhan and Targdaz indicating they can't deal with the curse of The Hangman.Reduced GPU usage by approximately 30%.Reduced RAM usage by approximately 400 MB.Thank you endlessly for your support, and here's to more fluid and exciting gaming adventures! I've been working on the most extensive update the game has ever seen, and I can't wait to share more about it with you all in the upcoming months! Lastly, a little tease for you: Keep an eye out for upcoming announcements. Thanks to them I've been able to resolve these issues quicker than on my own. I am very grateful to be a part of a great indie community and I've been lucky to be around long enough that I can get other devs' help when needed. I've always prioritized squashing bugs and issues that would challenge that, and this optimization push has been a testament to that commitment. However, an interrupted or laggy experience can break immersion, no matter how beautiful or intriguing the game world is. In this era of rapid game development, performance often gets overshadowed by aesthetics and features. This not only resolved the FPS and crash issues but also ensured the game doesn't exceed the maximum writes per minute on the Switch's HDD (Yes, there are a lot of restrictions like that to make sure the life of things such as the battery and disk is long enough). Which meant refactoring yet again nearly every game system. While this helped a lot I had to rearchitect the way the game loads and unloads its resources. ![]() I dived deep into the architecture of the Switch, utilizing a unique texture compression method tailored for its Nvidia chip. Who would have thought that a point and click 2D game can be that performant heavy? Well, I did decide to make games in Unity which, when not making a heavy 3D game, takes a long time to learn how to strip and tune down for simple 2D needs for low-end devices.īut as a dev I really like overcoming challenges like these. Moreover, memory overflows caused unexpected crashes. When I first tested the game on the Switch, it chugged along at a discouraging 9 FPS. Plus it shows my dedication to continuously develop and support my biggest title to date.Īdapting the game for the Nintendo Switch was one of the most challenging phases I've ever gone through. Think of it this way: by pushing myself to make the game run well on the Switch, I inadvertently boosted its efficiency on Steam. The rigorous optimization efforts for the Switch have directly impacted and improved the game's performance for Steam players as well. I've been hard at work, and there's a special reason for this performance update: the game's upcoming release on the Nintendo Switch! Now, you might be wondering - if you're playing on Steam, why should this matter to you? Let me dive into that.īringing my game to the Nintendo Switch wasn’t just about reaching a new audience. I'm happy to bring to you the latest details on the new 1.3.1 patch.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |